There's not a whole lot of story really until Serenia though. You spend as long on each age as you did for half of Myst. ok, sense of logic, with E'danna telling the story of the bird and Voltaic being about getting the island fully powered up, but the other ages just have, well, puzzles, with no real goals apart from getting to the end at some point.
To be honest, the lesson age concept doesn't quite cut it for me, it seems to mean they can do anything they want without having to think of a good reason for it. means that the puzzles are a bit more difficult than they otherwise should be. While the puzzles themselves are on the easy side, the fact that most of the time you don't have a bloody clue WHY you're meant to be solving this stupid crystal ball puzzle, etc.
It's difficult to explain the difficulty for Exile. The story only begins again on Naryan (apologies for spelling) and that's over in about 30 seconds. The story moves fairly quickly from Tomahna to J'aanin, and then just sort of stops while you finish the lesson ages, apart from small character moments from Saavedro, which don't actually explain a whole lot more than "I'm mad and I miss my family". Fire marbles, I'm looking at you.Įxile is the shortest of the games. Riven is mostly average difficulty with a couple of the final puzzles being seriously brain teasing to the point of madness. But it has the longest story, more happens in Riven than in most of the other games combined. RIVEN: I think Riven is the longest STORY, and was certainly the longest game until it was eclipsed by the massive amount of content in Revelation. The puzzles all contain a level of logic that is fairly apparent, though certain puzzles do require you to sit down and just seriously THINK before you see the key. Myst is quite long the first time you play it, but once you are clued in to how the Myst games work, it becomes significantly shorter.ĭifficulty is about Average for Myst.